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Late Knight RTS
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Devlog
Big update 1.7.0
March 29, 2021
by
danielpunct
Workers can now attack: We now have beautiful water in the game. And some temporary easter things: 3 new maps each with its own gameplay scenario: Along with other fixes like - Added music! - The sele...
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Ranking Leaderboard
February 21, 2021
by
danielpunct
Hey guys, You can now enter the Ranking Leaderboard. It's updated only by the multiplayer games. Small effort needed here since there aren't so many people playing the game and you'd kind of have to a...
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Stable version 1.5.0
February 13, 2021
by
danielpunct
New updated available on the store: Terrain now has grass & hills Attack damage depends on the target type Replay watching available at the end of the match Stance options: Attack on the way/Go to tar...
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1.4.3 - Replays & Many fixes
February 09, 2021
by
danielpunct
1
There it is - Many pathing fixes* and the previous mechanic bought back as default. Draw path still available from menu. Also Replays. Also some UI rearrangings around. Enjoy ! *there are still some s...
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Intermediate update 1.4.2
February 02, 2021
by
danielpunct
Early Minor update with yet a new mechanic for moving/attaching: DRAW the final part of the path...
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Release 1.4.0
January 29, 2021
by
danielpunct
A first version of a tutorial is now available. Is covering a basic mechanic for now, and is here to evolve into having more and more steps in the future...
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[more] Stable release
January 21, 2021
by
danielpunct
Multiple fixes in pathfinding and some balancing done...
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Added new Imput Mechanic
January 18, 2021
by
danielpunct
The game now offers a new default User Input mechanic. Instead of hold to action, it is now required to drag the wanted action to the specific position on the map. Some context: The problem with the...
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Intermediate update 1.2.8
January 14, 2021
by
danielpunct
Added a few sounds...
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